Asia’s longest-running Gaming conference

Gaming Matters connects business leaders interested in the growing gaming and media industry with gaming startups, advertisers, ad agencies, and digital media platforms. You can find Gaming Matters as a part of the All That Matters event, which happens in Singapore every September.

Gaming Matters returns to Dubai on April 30 2025!

Following a hugely successful debut in 2024, Gaming Matters returns to Dubai!

Join the movement that last year brought together 800+ C-Suite executives and enthusiasts from 32 countries to shape the future of gaming in MENA. 

Be part of the exclusive B2B forum where:

  • Global leaders gather to network, share insights, and forge powerful partnerships

  • The latest trends in gaming, esports and Web3 are explored and analysed

  • Investment opportunities and collaborations in the rapidly-growing MENA market are unlocked.

Don't miss out! Join us on April 30th, on the eve of the Dubai Esports Festival.

Gaming Matters Academy

Delivered over eight modules, the Gaming Matters Academy is produced by, with and for the gaming community with some of the industry’s most accomplished executives, managers, and creative minds to provide guidance and insight to aspiring professionals.

Attendees and participants will ultimately be equipped to succeed through the insights, knowledge sharing and mentorship of an exclusive selection of globally recognised entertainment industry leaders and athletes themselves.

Want to work with us on the next Gaming Matters Academy? Contact us here.

 Our Partners

Get your game on.

Gaming Matters 2021 brought the Music, Sports and Marketing industries together with the Gaming community over two days LIVE in person and online from Suntec in Singapore. More info on the event HERE

It’s the most talked about subject in gaming today. So let’s talk about it with a leader in the online marketing of luxury and digital NFT goods, Steven Vasilev (RTFKT), interviewed by Michael Patent (Culture Group).

Everyone’s talking about gaming. Whether it's the Metaverse, Esports, Casual, Mobile and Console gaming, Streaming or a massive 2.4 BILLION players around the world (of whom 50% are female) so who’s getting it right, with whom, where and how?

Did you know that average annual brand spend on gaming has increased 5X in 2 years and 86% of senior marketers now have "some or high interest" in investing in gaming?